Engineering Marvel MR STEM training

Case Summary

KOMPANIONS collaborated with Meta (formerly Facebook) to develop Engineering Marvels—a cutting-edge, multiplayer product powered by Mixed Reality (MR) and Virtual Reality (VR). Designed to foster immersive STEM education, the experience enables users to explore, interact with, and assemble iconic engineering wonders such as F1 cars, motorbikes, and satellites like Sputnik.

Through blueprint-based assembly and collaborative gameplay, Engineering Marvels reimagines how learners engage with physics, mechanics, and real-world applications of science.


Client Background

Meta Platforms Inc., a global leader in social technology and immersive computing, has been at the forefront of shaping the future of interaction through AR, VR, and MR innovations. With its extended reality platforms like Meta Quest, the company continually explores new ways to drive learning, creativity, and connection in the digital age.


❓The Education Challenge

❯ Need for Engaging, Collaborative STEM Education

Traditional STEM learning often fails to capture the imagination of learners. Concepts like mechanical assembly, propulsion systems, and satellite design are hard to grasp without tactile or immersive experience.

❯ Lack of Scalable, Interactive STEM Tools

Meta envisioned a dynamic product that could deliver cross-platform experiences across VR and MR devices, supporting both individual exploration and collaborative learning for science and engineering concepts.

Meta Engineering Marvel Training Results
Meta Engineering Marvel Training Results

💡Our Innovation-Driven Solution

❯ Engineering Marvels – A Multiplayer MR/VR Simulation

We designed and developed “Engineering Marvels”—a highly interactive product where users could collaboratively assemble complex machines using virtual blueprints. Users could:

  • ✅ Enter MR or VR mode
  • ✅ Explore internal and external components of real-world vehicles
  • ✅ Drag, rotate, and merge parts in multiplayer mode
  • ✅ Unlock scientific insights as they build

❯ Interactive Learning Through Engineering Icons

The product features F1 race cars, vintage bikes, satellites like Sputnik, and more—each offering lessons in physics, aerodynamics, design thinking, and engineering systems.


📊 Educational & Experiential Impact

❯ Key Outcomes Observed:

  • ✅ Encouraged active participation in STEM through immersive learning
  • ✅ Boosted collaboration and communication skills via multiplayer mode
  • ✅ Enabled cross-platform engagement (VR headsets + MR headsets)
  • ✅ Helped users understand mechanical systems through experiential play


🌍 Why It Matters

This project proves that mixed reality isn't just for entertainment—it’s a game-changer in education. By gamifying engineering concepts, KOMPANIONS and Meta introduced a hands-on, curiosity-driven learning approach that’s adaptable, scalable, and future-ready for learners and educators alike.


Looking to develop collaborative and immersive learning tools in AR/VR/MR?

Let’s build the next big educational experience together—connect with KOMPANIONS today.

Case Study Info

  • Category:
    Mixed Reality for STEM Education
  • Client:
    Meta (Facebook) (Aditya Birla Group)
  • Industry:
    EdTech / XR / STEM Learning / Gaming & Simulation
  • Stack:
    MR/VR, Unity 3D, Meta Quest, Meta Quest Pro, HoloLens, Blender

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